Showing posts with label photoshop. Show all posts
Showing posts with label photoshop. Show all posts

Tuesday, 3 December 2013

Bosch's Nightmare: Level Layouts

These are fleshed out concepts of the level layouts I previously designed. They're close to the final outcome of what I want for the levels, I only need to tweak a few things like game assets (trees, cover, etc.) and proportions. Once the tweaking is done I'll produce the final concept pieces for each realm with colours from Bosch's painting and move onto mapping out rough Maya scenes of the level.







Saturday, 9 March 2013

Adaptation: Finessing the Final Design

Ok, I think I'm finally at the end of my Photoshop conceptual stage. The fortress was determined to be a failure, however, something was still needed to hide the infinite horizon. At the interim crit Phil suggested using the roots of the trees growing outward to form a wall; well since the roots of my trees were turning into snakes already I used that to make natural monumental snake statues as a wall. It hides the horizon and it's a continuation of the snake root theme.
I've also done an overhaul of the serpent kingdom; the kingdom is unlimited in it's fantasy capability within the fairy tale so I've put a glowing light source for the kingdom as the centre of focus. The mound has holes where the snakes slithering in through. And the tree roots from above form massive snake coils around the mound itself giving it a 'kingdom' look; they're also designed in a sharp fashion to resemble metal since my serpent kingdom's meant to represent metal.

If anyone has any suggestions tell me now because I'm ready to move onto Maya.



 I went through quite a few renditions of the roots going downward but finally settled with the snakes because the earlier ones just look too much like spider legs.





Speed Paint Challenge 5


Speed Paint Challenge 4

Tuesday, 5 March 2013

Adaptation: Design Concept

Here I've taken my final design painting and combined it with my earlier sketch of the overall fortress that encloses the trees. At this stage I'm going to move forward with modelling the trees to get them finished as soon as possible.


Speed Paint Challenge 2


Monday, 4 March 2013

Speed Paint Challenge 1


Adaptation: Design with Colour 2

This time round I've completely scrapped the gray shaded tone, it just seemed to be distracting me from accomplishing what I set out to do. My strongest point was my colour palette so I restarted this concept with just pure colour.



Tuesday, 26 February 2013

Adaptation: Design with Colour

I've coloured in my design concept using the colour palette I had done earlier. It's tough to say whether the colours are working or if it's just too much.





Saturday, 16 February 2013

Adaptation: Design Concepts 3

I've had a little gap in posts but I was constructing a way to make the designs come together as a whole and here it is. The majority of people liked the cut out spherical designs from my previous set since it made more of an impact so I adapted it to the trees. The story Elge the Queen of Serpents has five different trees into which the mother and children transform but instead of accurately replicating the tree I merely tried to grasp the essence of each tree. In Alan's words "a tree is a tree", so each design below merely imitates the form of its respective tree. Also I've given each tree trunk a separate pattern; the boys have sharp angular patterns, the mother has egg shaped patterns representing her children and also the bottom half of a snake, and the little girl is more frail than the rest and has a fire like design coming from the bottom representing her betrayal.


Monday, 11 February 2013

Adaptation: Design Concepts 2

Same as previous design concepts, I'm focusing on different root, body and canopy designs while integrating patterns and carvings traditional to folk art. I'll start moving on to designing the surroundings next while incorporating certain attributes from each of these designs.




Adaptation: Design Concepts

I've now started moving on from colours to the actual style of the the scene. Firstly I want to get the design of the trees down so that the rest of the scene can evolve around them. I'll be doing a mix and match with these designs as I have a second sheet on the way; my main three areas of concentration are the roots, tree trunks and the canopies. Again the scene will need to look like it's carved so I'm adding in flat blocky surfaces for the canopies to avoid modelling leaves. The trunks can be intricate to a certain extent and I'm still working on the root style because I want them to extend downward into the serpent kingdom.



Saturday, 9 February 2013

Adaptation: Colour Palette

I've taken certain colours from my previous colour paintings and applied them in a manner I think would be useful to me. This is the first time I've done a colour palette like this one so if anyone has any opinions or advice feel free to share.
Next I'll be moving on to style design, so shaping the scene into a carving and then hopefully soon after I'll be able to start my final concepts.


Friday, 8 February 2013

Adaptation: Colour 3

I'm still playing around with contrasting colours but this time around I've put in more detailed brush strokes to accent the tree. The red ambient lighting underneath the tree represents the tragedy of death in the story tying in with the transformation into the tree and at the top a yellow glow representing the innocence.