Showing posts with label Bosch. Show all posts
Showing posts with label Bosch. Show all posts

Friday, 6 December 2013

Bosch's Nightmare: Concept Buildup (Hell)

I've moved onto finalizing the concept for the realm of Hell. At first the progression was to travel across regular looking islands but as this looked too generic and non-Bosch I've decided to put in a little more chaotic architecture matching silhouettes from Bosch's painting. I'll move onto toning and colouring the concept and move onto the other two realms.

Original

More Bosch

Rough 3D mock up (based off the original concept)
 

Tuesday, 3 December 2013

Bosch's Nightmare: Level Layouts

These are fleshed out concepts of the level layouts I previously designed. They're close to the final outcome of what I want for the levels, I only need to tweak a few things like game assets (trees, cover, etc.) and proportions. Once the tweaking is done I'll produce the final concept pieces for each realm with colours from Bosch's painting and move onto mapping out rough Maya scenes of the level.







Friday, 29 November 2013

Minor Project: Draft Level Layouts

Now that I've got initial concept art of the game environments it's time to properly plan it out so that the concept art has game direction. I've started out with rough layout of how I feel the levels should flow with room for further improvement.
Hell
 Earth
The heaven level layout is extremely rough at the moment however I do plan on keeping the vertical structure gameplay. 
Heaven
 

Minor Project: Colour Palettes

The original colour palette (below) seemed a bit too messy and overpopulated with colour so I've tried experimenting a bit further with fewer more selective colours.


I tried out a completely new palette with new colours selections from the painting itself and not the old palette. It doesn't seem to be working too well however.


So I went back to the old palette and sampled colours from it and applied it to a more minimal version. It seems to be a lot more controlled in terms of quantity and consistency.

 
 

Thursday, 28 November 2013

Minor Project: Working with Silhouettes

I've taken silhouettes from the collection and mixed and matched them to get these three compositions.




Minor Project: Silhouettes

My prior concept pieces lacked definite form and since I'm adapting Bosch's painting I thought it would be wise to extract silhouettes from the painting itself. Here are the most prominent shapes I could find within the painting itself.



Minor Project: Concepts

With these concepts I've been exploring the composition of the levels (theme and forms) without yet applying colours samples from 'The Garden of Earthly Delights' painting.



These two were created before the interim crit and never got uploaded separately so here they are.


Sunday, 17 November 2013

Minor Project: Colour Palette Test

Having a little mind block with the level designs I've decided to play around with some colour palettes. In my adaptation unit doing a colour palette really helped me move forward with the designs so hopefully this experimentation will let me explore Bosch's world a bit more. This initial palette has colours taken directly from the painting but still unrefined (and too varied), I'll work further into getting more specific colours for each realm.


Wednesday, 30 October 2013

Minor Project: Draft Sketches

Here are a few sketches I've done primarily to just get rough ideas out onto paper. Hieronymus Bosch's style was surrealism and I'm trying to incorporate that into the drawings. At the moment these drawings aren't designed with a game mechanism in mind so my next set of drawings will be fleshed out with the concept of collection/puzzle elements while keeping with surrealism and religious symbolism.