Friday 16 December 2011
More Maya texturing: pirate cove barrel
Colour map for the barrel, with minor tweaking to the top rim
Bump map created from the same image by adjusting levels.
Specular map done using levels again.
The barrel's looking a lot more realistic now than before.
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment