Getting there bit by bit, just need to tweak a few things and then I can move onto the face and canopy.
Wednesday, 20 March 2013
Tuesday, 19 March 2013
Sunday, 17 March 2013
Adaptation: Tree Modelling 2
I'm now adding in more polygons and pushing in more detail. The non-smoothed version still looks very jagged and rough but since the scene is meant to look like it's carved from wood that might work in my favour. Once the trunk is finished the canopy should be pretty simple to model out.
Friday, 15 March 2013
Adaptation: Tree Modelling
Howdy, nothing too interesting going on at the moment visually like photoshop concept art, just thought I'd post up a little bit of progress. I've dipped my toes into maya and started modelling my first tree. First attempt went sour as I tried to use a high poly model to begin with (big no-no) and now I've begun with a lower poly that hopefully have a brighter future.
#1 - :(
#2 - better
#3 - smoothed
More to come real soon
Wednesday, 13 March 2013
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