Monday, 17 December 2012

Concept Art for Evil Sidekick

Concept art of the evil sidekick, the Templar, in his natural environment during the Crusades before he got recruited by the Cardinal. I wanted to portray his sheer carnal hunger for war and blood making him the strongest warrior; which is why he was chosen.

Thursday, 13 December 2012

Narrative Project: My Input

Research in to hackers:

Initial Storyboard:

Revised storyboard:


Render Tests:

Rigid Bodies:


Walk Cycle:



Monday, 19 November 2012

Character Design: Futuristic church logo

These are a bunch of designs for Cardinal's future church logo. I've based them all on the original cross and just modified. Still having trouble deciding which one to use because I'll also be putting the cross on the templars helmet.

Character Design: Lineup of Characters

Quick mockup of proportions and sizes of all three characters.

Character Design: Templar Minion Sketch

This is a sketch of my templar minion that works for the cardinal. Im still playing around with the armour; think I will add in more futuristic elements.

Character Design: Rough Cardinal Sketches

These are some sketches of the evil cardinal in some of his natural poses showing his body stature.

Wednesday, 14 November 2012

Character Design: Rough Hero Sketches

By no means anything final, I'm just playing around with the hero's pose and clothing/accessories. I'll upload more soon of the villain and minion; and also proportion experiments. (I'm also working on some ideas of how to replace the hat with something futuristic)

Tuesday, 6 November 2012

Character Design: In-class Drawing

Here we've begun work on form and structure of the anatomy and how joints work. Also we've looked at how certain forms from boxes to triangles determine what kind of character you're drawing.

Character Design Beginnings

Venturing onto our second project of character design I got the mix-match theme of time travelling musketeers.

Time travel offers a broad range of story ideas from olden day musketeers travelling the decades fighting for the king or modern/futuristic musketeers fighting in the name of justice.
Instantly the age group for this type of story and animation aims towards 18+ due to the serious nature of the story. There were many factions of musketeers throughout the ages of the 15th to the 19th centuries across many nations; India, Spain, Germany, Russia, etc. all had musketeers at one point but the main musketeers that I will concentrate on are those of France.
The French musketeers became famous under the service of Louis XIII who founded them.Their task was to protect the royal family at all costs and to uphold justice.

Story Idea:
My theme is in the realm of time travelling but with a hint of realism due to it being 18+. I want to venture away from the steampunk idea since it doesn't necessarily explain the aspect of time travelling. So my world will be set in the future where the worlds turned into a religious dystopia. The governments only inches away from being taken over by the Catholic church but certain laws still exist to prevent it from doing so. However the prime cardinal of the church has gained possession of new technology from the science institute that will allow him to travel in time. His aim is to go back in time to never allow the laws to come into existence that will let the church obtain complete dominance in the future.
Little to the cardinals knowledge there still exists an old surviving order of musketeers, sworn to uphold justice for all of time. One young musketeer learns of the cardinals plan and vows to do anything, even travel through time, to stop him.

Intial rough ideas: (Poses, proportions, contours)

Thursday, 18 October 2012

Generi Lipsync #3

This time round I just added some more detail like eyebrow movement, ear twitching and some blinking.

Thursday, 11 October 2012

Generi Guy Lipsync #2

I went on further to add in mouth shapes that form the words; M's and O's formed the primary shapes and then I had to go in and fine tune the more detailed options like mouth size and squeeze.

Generi Guy Lipsync #1

For these tutorials we started learning the basics behind lipsyncing animations to audio. First off on the list was to get the jaw movements in accordance to the words. Not too difficult but it's imperative not to put in too many jaw bounces.

Monday, 8 October 2012

Mudbox Week 3

This week in Mudbox we dipped our fingers into painting in realtime on a 3D model. Many of the tools and layer options are nearly identical to Photoshop so it was easy getting aquanted with painting. This is just a little experiment I've done on a downloaded wasp model.

Wednesday, 3 October 2012

A Little Bit of Symmetry

Le pointed me to an interesting interactive site that I am in turn addicted to now called Silk:

The site allows you to select some colours but most importantly theres a symmetry option for drawing. It allows very fluid shapes to form when drawing. Anywho some of these designs are an interesting foundation for character design, when I have time I might use some to create a character.

Everyone should give this site a go, it's highly addictive :)

Tuesday, 2 October 2012

Blog Visual Update

Finally got around to creating my own blog title. This was partially a beer fueled art session and guess what, beer works. My new blog title and theme is based around my last name 'Burokas' meaning beetroot in Lithuanian (laugh all you want) so I decided to do a little tree dude with a beetroot growing on him, what could be better :)

Monday, 1 October 2012

Mudbox Week 2

This week in Mudox we continued playing around with new more in depth tool options and also layers. The layers can be created set onto a certain level of polygon division which makes for more detailed creation.

Mudbox Week 1

Week 1 of Mudbox consisted of getting used to the tools and functions of the program which turned out to be very much like a combination of Maya and Photoshop. Overall the program is addictive and fun and here was my first dabble into Mudbox; the merman.