Monday, 7 January 2013
Hero Posed
This is the hero in action poses, front and back. The armour design isn't the final version because for stories sake this is when he was younger and had a different set of armour.
Hero / Armour Development
Here's of series of developments experimenting with hair style, slight facial changes and also the armour design. The armour was difficult to blend with the musketeer theme seeing as musketeers didn't really have armour so to speak. So I implemented several aspects of the musketeer like the flared boots and gloves, futuristic designs might not necessarily have flared clothing but it completes the design. Lastly as it was looking too much future soldier and not so much musketeer I decided to add in a cape. It logically allows him to blend and hide his chest emblem if need be. In the end I ran with number 4.
Monday, 17 December 2012
Concept Art for Evil Sidekick
Concept art of the evil sidekick, the Templar, in his natural environment during the Crusades before he got recruited by the Cardinal. I wanted to portray his sheer carnal hunger for war and blood making him the strongest warrior; which is why he was chosen.
Thursday, 13 December 2012
Narrative Project: My Input
Research in to hackers:
http://frame13studio.blogspot.co.uk/2012/10/cyber-warfare-underlying-themes.html
Initial Storyboard:
http://frame13studio.blogspot.co.uk/2012/10/hacked-storyboard.html
Revised storyboard:
http://frame13studio.blogspot.co.uk/2012/11/hacked-storyboard-v2.html
Animatic:
http://frame13studio.blogspot.co.uk/2012/11/narrative-pitch-animatic.html
Render Tests:
http://frame13studio.blogspot.co.uk/2012/12/render-setting-tests.html
Rigid Bodies:
http://frame13studio.blogspot.co.uk/2012/12/rigid-body-dynamics.html
Rig:
http://frame13studio.blogspot.co.uk/2012/12/character-and-rig_12.html
Walk Cycle:
http://frame13studio.blogspot.co.uk/2012/12/short-character-walk-cycle.html
Animating:
http://frame13studio.blogspot.co.uk/2012/12/animating-first-scene.html
Turnaround:
http://frame13studio.blogspot.co.uk/2012/12/character-turnaround.html
http://frame13studio.blogspot.co.uk/2012/10/cyber-warfare-underlying-themes.html
Initial Storyboard:
http://frame13studio.blogspot.co.uk/2012/10/hacked-storyboard.html
Revised storyboard:
http://frame13studio.blogspot.co.uk/2012/11/hacked-storyboard-v2.html
Animatic:
http://frame13studio.blogspot.co.uk/2012/11/narrative-pitch-animatic.html
Render Tests:
http://frame13studio.blogspot.co.uk/2012/12/render-setting-tests.html
Rigid Bodies:
http://frame13studio.blogspot.co.uk/2012/12/rigid-body-dynamics.html
Rig:
http://frame13studio.blogspot.co.uk/2012/12/character-and-rig_12.html
Walk Cycle:
http://frame13studio.blogspot.co.uk/2012/12/short-character-walk-cycle.html
Animating:
http://frame13studio.blogspot.co.uk/2012/12/animating-first-scene.html
Turnaround:
http://frame13studio.blogspot.co.uk/2012/12/character-turnaround.html
Monday, 19 November 2012
Character Design: Futuristic church logo
These are a bunch of designs for Cardinal's future church logo. I've based them all on the original cross and just modified. Still having trouble deciding which one to use because I'll also be putting the cross on the templars helmet.
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