Showing posts with label character design. Show all posts
Showing posts with label character design. Show all posts

Tuesday, 4 March 2014

Major Project: The Cambridge Five

I felt that even though I'm doing a video game environment I wanted to show the Cambridge Five villains to have them accompany the lair design within the art of. I whipped up portraits for the five spies with basic toon shading; I also had to de-age a few of the portraits because the reference images were of them in old age.

Wednesday, 9 January 2013

Character Design Lessons

Drawing character postures while role playing
Making a character out of an inanimate object (my watch)
 Changing a characters existing traits (Jafar Evil to Good)
 Creating characters out of gym objects
Animal structure

 Characters you'd find in a gaseous world
 Creative businesse designs


Tuesday, 8 January 2013

The Last Muskateer Bible

The Last Musketeer Bible

Villain Expressions



Height Comparison



Villain Pose



Villain Colour



Villain Turnaround



Villain Pose Development



Evil Sidekick Pose



Evil Sidekick Colour



Evil Sidekick Turnaround



Evil Sidekick Pose Development

These are the poses I was working with leading up to the final turnaround of the Templar.


Hero Prop

The sword design for my story incorporates the time travel aspect and is how the hero travels through time. The hand guard retracts and changes colour as it prepares to activate.




Hero Colour



Monday, 7 January 2013

Hero Expressions


Hero Turnaround

The finalised version of the hero in turnaround.


Hero Posed

This is the hero in action poses, front and back. The armour design isn't the final version because for stories sake this is when he was younger and had a different set of armour.



Hero / Armour Development

Here's of series of developments experimenting with hair style, slight facial changes and also the armour design. The armour was difficult to blend with the musketeer theme seeing as musketeers didn't really have armour so to speak. So I implemented several aspects of the musketeer like the flared boots and gloves, futuristic designs might not necessarily  have flared clothing but it completes the design. Lastly as it was looking too much future soldier and not so much musketeer I decided to add in a cape. It logically allows him to blend and hide his chest emblem if need be. In the end I ran with number 4.



Monday, 17 December 2012

Concept Art for Evil Sidekick

Concept art of the evil sidekick, the Templar, in his natural environment during the Crusades before he got recruited by the Cardinal. I wanted to portray his sheer carnal hunger for war and blood making him the strongest warrior; which is why he was chosen.